The Wall… Today we hit a wall… We ran out of creativity, but more on that in a moment… The last element of work on the game was the Great Visit. Nassau, as a port city, always welcomed guests. And it didn’t matter whether the ship that docked at the quay was commanded by someone…
Category: BLOG
Captain’s Log. Part 4. Game Developer’s Journal.
Through hard work, wrist-wrenching, and eye-gaze, we finally managed to paint the third board for our new game. This time, we based it on a historical map of the city of Nassau (those who were there will recognize the layout of the streets and characteristic places and buildings). Initially, the Nassau map was supposed to…
Captain’s Log. Part 3. Game creators’ diary.
Three months of sickness (and not necessarily sea sickness) can leave a mark on both the body and the soul. But there’s nothing that a bottle of rum can’t cure… A few barrels of rum and 3 months later… As you can guess from the text above, we’ve caught a solid delay in working on…
Captain’s Log. Part 2. Game creators’ diary.
After a lot of questions and consultations, both internal and external, we decided on the name of the game:Ahoy Privateers! – but… since we are already retired and have to run a tavern, maybe we should cross out Privateers and call the game: Ahoy Taverneer ☠️ We decided that our new game will be an…
Captain’s log. Part 1
We did it. Our first Roll&Write has been funded.In the meantime, more ideas are swirling in our heads. Maybe this time we could make some sandbox? There have already been battles, betrayals and their consequences (a desert island), so maybe this time we could check what a professional pirate can do in retirement… Run a…