Captain’s Log. Part 3. Game creators’ diary.

Three months of sickness (and not necessarily sea sickness) can leave a mark on both the body and the soul. But there’s nothing that a bottle of rum can’t cure…

A few barrels of rum and 3 months later…

As you can guess from the text above, we’ve caught a solid delay in working on the game. And a solid one at that…

So now we’re making up for lost time, racing under the full sails of imagination.

We’ve finished the initial graphics for two game boards. One common one – the Caribbean map, and the Player board – Tavern and Ship.

As you can see, the Tavern board gives you a wide bonus in shaping your fate as a retired pirate. You can give the Tavern your name, you can expand it with more usable rooms, as well as hire musicians, dancers, waitresses, or build things like a stable, an expanded kitchen, and most importantly – a basement filled with valuables and gold.

On this board you can also mark the progress of repairs and upgrades to your ship, which you will use on the second board to search for treasure, tumor and pirate glory.

The Tavern board is also used to mark your progress in the game, such as growing reputation or pirate glory.

Your crew members may also be beautiful pirates visible in the graphics, who are not afraid of any sea monster…

We decided that on the Caribbean board, all possible events are one-time, i.e. first come, first served, which does not mean that they have to succeed every time…

At sea, “friendly” interactions between Players are also possible, carried out using a specific amount of burnt gunpowder and flying cannonballs.

In ports, you will find goods that you can then trade in your Tavern, and in the surrounding settlements and villages there will always be someone willing to work in your pirate haven of joy.

It is also always worth accosting passing merchant ships in order to convince their crew to support your wonderful initiative. You may also encounter some hostile mermaid or another Kraken, and both look great as a trophy hanging over the fireplace, where pirate conversations about legendary battles take place, growing with the amount of rum drunk.

The treasures and growing earnings that you will accumulate in the form of gold and valuables in your basement will also help you pay for the expansion of your Tavern, and after reaching a certain level of wealth, you will even be able to afford to hire your own trusty private assistant (which translates into an additional die in each round of the game).

In your Tavern, the ship carpenters will be happy to build more guest rooms, where charming Caribbean waitresses will entertain the crews of ships visiting Nassau…

But we will write about the ships themselves and the guests who come to visit your Tavern next time…

More information about the next boards and mechanics used in the game will be coming soon.